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Worms 2 1.5 no cd patch
Worms 2 1.5 no cd patch





  1. Worms 2 1.5 no cd patch Patch#
  2. Worms 2 1.5 no cd patch code#

Modified time-out & connection timings in network connections.It's a natural fact that every mammal has to pee.4 player net games by default, with 1 victory to win the match - these can still be over-ridden). Modified some of default settings (i.e.(Means that it is slower to transmit during a net game). This has a side effect of changing the landscape to a 'user defined level' but this can't be helped. This flips the terrain converting sky to ground and vice versa. Added INVERT TERRAIN to landscape editor.Added 'Language Filter' (filters profanity) on incoming text (video options).Added option to play with mines or Oil Drums (option screen).

Worms 2 1.5 no cd patch code#

  • Improved Server Code - more reliable/stable.
  • 'Egg Timer' added to all server related processing.
  • Note that this will not work with any user-defined levels. OPEN or CAVERN) right click takes you to the landscape editor (unless you are not hosting a game).
  • Left clicking on a terrain thumbnail auto-generates a new terrain of that type (i.e.
  • Number of people in room added to server lobby.
  • Note that the editor only imports the graphics as mono (black and white). Template provided, but should take most bitmaps.
  • Addition of 'Load Bitmap' into landscape editor.
  • Shows flag for source of hosted game and nationality of players. Flags are automatically detected and can be over-ridden.
  • Addition of Flags for nationalities when playing over the Internet.
  • This is to prevent abuse as exhibited by a number of lily-livered players!
  • It's now impossible to fire the Mortar directly upwards.
  • (This is due to the initial connection being done prior to the game actually loading up, a slow machine may take some time). Currently, it may appear that all players have 'started' whilst in fact you may be waiting for one machine to load & start. This appears until all players have entered the game-logic loop.
  • Additional "WAITING FOR PLAYERS" message on game start.
  • Improved time-out period in network play.
  • Informs you which users are connected (GREEN) or not connected (RED).
  • Additional Connection panel on connecting to game via Internet.
  • Modifications to Direct Play hook-up code.
  • Works for all cluster-based weapons (Clusters, Banana Bomb, Mortar Etc). Fixes problem of Clusters exploding at once, thus killing a Worm in a single go.
  • Modification to Cluster Code to prevent Cluster Bomb 'abuse'.
  • Worms 2 1.5 no cd patch Patch#

    WormWalk1, WormWalk2 - Two sounds exist for worms walking, eventually similar sounds would be added into Worms Armageddon.Ī service patch was released on Team17's website in March 1998, making the following changes to the game: The following sounds can be found among the many soundbanks included with the game:

    worms 2 1.5 no cd patch

    They can actually be seen using a glitch to aim another weapon, and then switching to the Baseball Bat.Įach level theme has their own background debris, this generic square is found however in Gfx.dir instead of the level's actual graphics files.

    worms 2 1.5 no cd patch

    However, when making the transition to Worms 2, the aim of the bat was restricted to 75 degrees upwards, leaving certain angles unused.

    worms 2 1.5 no cd patch

    Originally in Worms: The Director's Cut, worms could aim the Baseball Bat directly up and down. Like the bible icon above, these were deleted in Armageddon. Icons for two weapons that didn't make the cut, one of which is a generic bomb, and the other which would have had Cluster Bomb clusters equipped with parachutes. It has an icon in this game which has strangely been deleted from Armageddon. In fact, the graphics for a block of ice is reused for the Freeze weapon's icon in ArmageddonǃĪ bible which isn't used in the game. The idea of freezing worms would be reworked into the Freeze weapon in Worms Armageddon. Sprites of a surrendering worm being frozen in a block of ice. These sprites were later deleted in Worms World Party. It's possible a swimming mechanic could have been planned for Worms 2 and Worms Armageddon, as these sprites can be found in each of the games. Swimming sprites for worms are buried in the game's file for underwater sprites, Water.dir.







    Worms 2 1.5 no cd patch